22/04/2010

Hide Chair designed by Margaret Huang & Li Yi-Hsien



Motivated by the popular game of ‘hide and seek,’ designers Margaret Huang & Li Yi-Hsien are out there with a functional piece of furniture that will suit all modern residential and commercial apartments. Rightly hailed as the ‘Hide Chair,’ the seating can be used as both a chair and a hiding cocoon. The useful chair provides a private zone to escape the hustle and bustle of the workplace. The enclosure of the chair is made of wool felt that is not just soft but also helpful in sound absorption and air ventilation, allowing a clean and healthy environment. Kids will simply love it as a hiding place for their favorite game. Not too bad a place for meditation either!

http://www.thedesignblog.org/entry/hide-chair-gives-a-private-zone-even-in-the-crowded-workplace/

site: Lillington Gardens. plan, 3d & photos



















concept: hide and seek

After those day to collect all documents i researched, i figured out that play has seven rhetorics, progress, fate, power, identity, the imagination, the self and frivolity. How to use those ideas to practise into space? How to allow people interaction with space? i came out with a game, hide and seek, which i really like in my childhood. "Hide" means find a secret place and put your body in weird angle to conceal. "Seek" means to find it. The exciting part is someone gets close to you when you see through a small gap; you will image everything and see the silhouettes to linger.
Try to use this play game to transform into my project creates a small space and provides hint to seek.

Based on the way of seeing, dislocating space to confuse people's eye...you can see as following models...At one point of view, the shape of the model look like a cube, but when you see from other side that will be other shapes combined together.









The other testing models are using different layers to overlap. The main idea is trying to use easy form to dismember the shapes. To create the gaps..


20/04/2010

Gjon Mili




Gjon Mili the first photographer used multi-flash to get image. Mili upon his visit with Picasso in Vallauris France in 1949 took these amazing light drawings done by Picasso. Picaso was inspired by photos which Mili had taken previously of ice skaters with lights attached to their skates doing jumps.
The method was extending camera shutter time to complete those compositions, although using Photoshop software is really easy to achieve this result in nowadays. I have been thinking if human eyes like shutter can extend the time and attract in lighting, what kind of pictures will get? The idea of this related with my “play” concept which I might try to produce many layers of moveable walls and at the edge of walls added lights on them.
Also, i want to look at more photographers and artists's work about this field and i am wondering if space can be dislocated like this...maybe some interesting things and interaction will happen in here.



19/04/2010

Surf "Shadows" Twilight Sensations

This is what i found an imagination commercial film.
Shadows through frabic might be other way to interact with space.

18/04/2010

HOLOCAUST MEMORIAL in Berlin



The Memorial, designed by Peter Eisenman, consists of open space for a multitude of stone monuments and an information center located underneath of the ground. It made by 2711 stones each space between them is about one person to go through. Visitors are able to get in the area from many different points and walk through the space between the stone monuments. The height of the stones located near the open space are below one meter. As one keeps walking further, they gradually increase in height and the tallest ones exceed four meters.

Althought it is a memorial for sadness, you can see children run around columns try to play game in here, sometime you can see adults also play hide and seek. It might be the space provide them lots of hiding space and allow them to play games. Refer to my project, it is a good example to show environment influence people behaviour.




09/04/2010

Book review: Play all day..Design for children




'play all day' reminds us of the power of play and its ability to fuel imagination and creativity.

A new book featuring many Dutch designers presents the best design for children. It is including products, toys, furniture, interior, architecture, playground and playful ways for children that makes a difference through objects and environments. This book divided into five sections: let's play, playgrounds, home sweet home, exploration and express yourself. It also mentioned about three things are important for children: Challenging tasks to grow from, good examples to learn from and a nurturing community/ environment that makes them feel at home.
Children have imaginations that run wild. They always can find interesting things while playing with the simplest things such as their cutlury, cardboard box, mud and sand. To kids, everything is fulled of curiosity and fun. 'Play all day' emphasized on children's playground where children can learn most about their life and develop their personalities and the potential for discovery through design solutions which include furniture, architecture and illustration.

*some project/works:

Ineke Han's Black Beauties collection is made from 100% recycled plasticmaking itfun indoors and out. It show that children do not only react to colours, but very often respond to shapes, opportunities and way of playing with things.

carve: wall-holla
'wall-holla' is a multifunctional play structure that carve originally designed as part of a schoolyard, but has now become a stand-alone playground. the structure includes a football field,
a climbing facility and enough equipment for more than 60 children to play simultaneously, even though it is a very compact space. the vertical structure unites several functions which appeal to various age groups including lounging spaces, a crawl-through maze and climbing wall.
text by daily coverage