22/06/2010

URBANSCREEN

about
Large-scale projection on urban surfaces - this is our creative-company's field of activity. We conceive and produce custom-made media installations using high artistic standards and stylistic devices, a spacious architectural background and a consistently professional completion; in doing so, creating uniquely outstanding impressions.
Since 2004 we have been working on media concepts for the public sphere within a dynamic and diverse network of artists, architects and technical experts. Founded in 2008, the creative-company URBANSCREEN develops these concepts and transfers them into a dialog between art and urban communication.


JUMP media facade urban screening from urbanscreen on Vimeo.

Felice Varini

I tried to analyze how illusion affect space composition. Felice Varini is a great sample. All his works are using exist buildings or surrounding to draw geometry image. When you leave that specific point of view, those fragment shapes become meanless decorations in space. In my project, i try to create a playground within this anamorphic idea. Every elements arranged in ramdom in this space but seeing at specific angle you can see a cube like this community architecture basic structure shape.

Scott Kim


About this talk

At the 2008 EG conference, famed puzzle designer Scott Kim takes us inside the puzzle-maker's frame of mind. Sampling his career's work, he introduces a few of the most popular types, and shares the fascinations that inspired some of his best.

About Scott Kim

Scott Kim designs puzzles in the spirit of MC Escher's art and Tetris -- visually stimulating, thought provoking and suffused with broad appeal

16/06/2010

OUTSIDE THE BOX by Aakash Nihalani

















FatBlooded - Following Aakash Nihalani from William Zoe FitzGerald on Vimeo

Like a renegade Sol Lewitt, Aakash Nihilani's street art can best be described as a series of non-destructive interventions. Using his signature brightly coloured tape Aakash highlights mundane street aspects with day-glo cubes. Unlike more clandestine street art activities he has no problem carrying out his work in broad daylight around New York City. The pieces themselves create fantastic asides to the normal urban furniture, perhaps highlighting aspect you'd never notice or relationships you take for granted.

10/06/2010

Park Belleville : Base





A large part of the story of urbanism is based on the expression "view over the park", allowing the development of new districts associated with urban parks or public garden, spaces of representation open on the city. Nowadays some of these parks deserve to be redesigned, while others are being created through new or urban renewal programs, all of them being adapted to the new contemporary customs in permanent changes. The idea of natural background stands out here as it integrates the entirety of what makes the living world (weather, geography, plants and humans altogether) in a sensitive way in order to introduce lush and progressive spaces. The programmatic dimension plays an important role too. These natural spaces that can stay for a major part undetermined (lawns, afforestations), deserve most of the time some specific and contemporary proposals such as meeting, game or sports amenities catering to a larger audience. They entitle the urban parks as a public and shared space and open the way to what would look just like a landscape.
- it's on a hill that gives amazing views over Paris,
- lots of leafy alleys, great for strolling,
- ramps everywhere, making it completely wheelchair-friendly,
- loads of fountains and water, refreshing in summer,
- great flower beds and plenty of grass to lie around on
most children's play areas are about maximum security for out little cherubs, this one is based on judging risk. It's set on a 30° slope with different areas for different ages. Children can clearly see what they are getting into before trying an area, teaching them to anticipate problems and know their limits, rather than nannying them with a completely flat soulless plain of rubberised safety.

Aldo Van Eyck the Playgrounds and the city





"Whatever space and time mean, place and occasion mean more.”

The series of before and after photos show a sad bombed-out city coming back to life...recuscitation by playground. Architect Aldo van Eyck (1918-1999) became world-famous for his design of the Municipal Orphanage in Amsterdam. The roughly 730 playgrounds that the designed for the city between 1947 and 1978 have been rather forgotten, but are at least as important and interesting a part of his oeuvre. They illustrate his vision on the use of the city, in which unsightly oddments of urban space were transformed into usable and architecturally interesting playgrounds, including the integration of existing elements such as walls and window patterns.
Playground is a place which can cohere people and improve human association.




09/06/2010

Antony Gormley: Breathing Room III






To see it, the viewer must walk into a darkened corridor with tight-angled corners that block out the light; after a cautious approach the corridor opens out into what feels like a large, dark room, completely pitch-dark apart from long, glow-in-the-dark forms that become more apparent as your eyes adjust to the light. Gradually, whilst neatly dodging other strangers engaged in the same task, five overlapping rectangles become clear. It looks like an exploded diagram; three-dimensional people are in an exploded two-dimensional diagram.

Strangers start back from each other, having accidentally orbited closer than usual. Fifteen long minutes of light follow, to recharge the glowing lines of our rectangles before we are again plunged into the comforting darkness to witness the lines emerging slowly, evolving into their brilliant state.

04/05/2010

Jeppe Hein




Born in Denmark in 1974, Jeppe Hein works out of Berlin and Copenhagen.

Jeppe Hein’s works are fun. One of his installations is a labyrinth made from mirrors that confuse the viewer's visual and spatial perception, transforming the surrounding scenery through mirrored reflections while at the same time melting into it as the reflections provide camouflage. Another work is made from variously shaped benches that resemble playground equipment, some slanted, others twisted. Yet another presents the mysterious spectacle of a flame crowning a jet of water. In another water sculpture, water columns form labyrinths. When people enter, the walls of water sense their movements and react by rising and falling, luring them from one room to another and trapping them within the fountain.

As an artist, Hein is fascinated by how communication between his work and the viewer plays out in different ways under the influence of cultural differences.
text by SCAI





02/05/2010

new york street

"it is so quiet. no kids around there.
the people relationship is decreasing.
nieghborhood has been changed..."

01/05/2010

fastest hide n seek

Really no place to hide

22/04/2010

Hide Chair designed by Margaret Huang & Li Yi-Hsien



Motivated by the popular game of ‘hide and seek,’ designers Margaret Huang & Li Yi-Hsien are out there with a functional piece of furniture that will suit all modern residential and commercial apartments. Rightly hailed as the ‘Hide Chair,’ the seating can be used as both a chair and a hiding cocoon. The useful chair provides a private zone to escape the hustle and bustle of the workplace. The enclosure of the chair is made of wool felt that is not just soft but also helpful in sound absorption and air ventilation, allowing a clean and healthy environment. Kids will simply love it as a hiding place for their favorite game. Not too bad a place for meditation either!

http://www.thedesignblog.org/entry/hide-chair-gives-a-private-zone-even-in-the-crowded-workplace/

site: Lillington Gardens. plan, 3d & photos



















concept: hide and seek

After those day to collect all documents i researched, i figured out that play has seven rhetorics, progress, fate, power, identity, the imagination, the self and frivolity. How to use those ideas to practise into space? How to allow people interaction with space? i came out with a game, hide and seek, which i really like in my childhood. "Hide" means find a secret place and put your body in weird angle to conceal. "Seek" means to find it. The exciting part is someone gets close to you when you see through a small gap; you will image everything and see the silhouettes to linger.
Try to use this play game to transform into my project creates a small space and provides hint to seek.

Based on the way of seeing, dislocating space to confuse people's eye...you can see as following models...At one point of view, the shape of the model look like a cube, but when you see from other side that will be other shapes combined together.









The other testing models are using different layers to overlap. The main idea is trying to use easy form to dismember the shapes. To create the gaps..


20/04/2010

Gjon Mili




Gjon Mili the first photographer used multi-flash to get image. Mili upon his visit with Picasso in Vallauris France in 1949 took these amazing light drawings done by Picasso. Picaso was inspired by photos which Mili had taken previously of ice skaters with lights attached to their skates doing jumps.
The method was extending camera shutter time to complete those compositions, although using Photoshop software is really easy to achieve this result in nowadays. I have been thinking if human eyes like shutter can extend the time and attract in lighting, what kind of pictures will get? The idea of this related with my “play” concept which I might try to produce many layers of moveable walls and at the edge of walls added lights on them.
Also, i want to look at more photographers and artists's work about this field and i am wondering if space can be dislocated like this...maybe some interesting things and interaction will happen in here.



19/04/2010

Surf "Shadows" Twilight Sensations

This is what i found an imagination commercial film.
Shadows through frabic might be other way to interact with space.

18/04/2010

HOLOCAUST MEMORIAL in Berlin



The Memorial, designed by Peter Eisenman, consists of open space for a multitude of stone monuments and an information center located underneath of the ground. It made by 2711 stones each space between them is about one person to go through. Visitors are able to get in the area from many different points and walk through the space between the stone monuments. The height of the stones located near the open space are below one meter. As one keeps walking further, they gradually increase in height and the tallest ones exceed four meters.

Althought it is a memorial for sadness, you can see children run around columns try to play game in here, sometime you can see adults also play hide and seek. It might be the space provide them lots of hiding space and allow them to play games. Refer to my project, it is a good example to show environment influence people behaviour.




09/04/2010

Book review: Play all day..Design for children




'play all day' reminds us of the power of play and its ability to fuel imagination and creativity.

A new book featuring many Dutch designers presents the best design for children. It is including products, toys, furniture, interior, architecture, playground and playful ways for children that makes a difference through objects and environments. This book divided into five sections: let's play, playgrounds, home sweet home, exploration and express yourself. It also mentioned about three things are important for children: Challenging tasks to grow from, good examples to learn from and a nurturing community/ environment that makes them feel at home.
Children have imaginations that run wild. They always can find interesting things while playing with the simplest things such as their cutlury, cardboard box, mud and sand. To kids, everything is fulled of curiosity and fun. 'Play all day' emphasized on children's playground where children can learn most about their life and develop their personalities and the potential for discovery through design solutions which include furniture, architecture and illustration.

*some project/works:

Ineke Han's Black Beauties collection is made from 100% recycled plasticmaking itfun indoors and out. It show that children do not only react to colours, but very often respond to shapes, opportunities and way of playing with things.

carve: wall-holla
'wall-holla' is a multifunctional play structure that carve originally designed as part of a schoolyard, but has now become a stand-alone playground. the structure includes a football field,
a climbing facility and enough equipment for more than 60 children to play simultaneously, even though it is a very compact space. the vertical structure unites several functions which appeal to various age groups including lounging spaces, a crawl-through maze and climbing wall.
text by daily coverage


07/04/2010

Storefront for art and architecture in New York





This is a interesting facade.

In 1993, Storefront commissioned a collaborative building project by artist Vito Acconci and architect Steven Holl. The project replaced the existing facade with a series of twelve panels that pivot vertically or horizontally to open the entire length of the gallery directly onto the street. The project blurs the boundary between interior and exterior and, by placing the panels in different configurations, creates a multitude of different possible facades. Now regarded as a contemporary architectural landmark, Storefrontís faÁade is visited by artists, architects and students from around the world. text fromStorefront for atr and architecture

Hyposurface...wood textile



This is really clever wall made from small metal units which are controlled pneumatically and react in real time to electronic stimuli from the environment (movement, sound, light, etc). It can move really fast and audience will surprised for speed and the fancy shape.

It is a new system to display. Clients can use this vivid signbroad to show thier logo and product to draw people attention. It even can become a wave ballgame court on the floort or it can be used as pure entertainment, or as an interactive stage set; it can be used as an outdoor billboard, pulsing with the city; it can be an interactive game...it can be everything just using your imagenation.

For my project, I think it is kind of interactive wall to kids. Although it is use new digital high-tech way, I want to try to use low-tech way to reach some part of this invention. Maybe using the movement of triangle shape in basic structure.








Margo gets knocked in the head by Hyposurface from Clark Goolsby on Vimeo.









HYPOSURFACE Installation - by dECOi, with Paul STEENHUISEN from Art Music Promotion on Vimeo.

Also, this remind me one of textile designer who graduated from CSM last year and received this year’s German Design Award for Newcomers, Elisa Strozyk, used different laser cutter wood pieces and paste on the soft fabric then the wood structure can allow the fabric formed by users grab as they wish. It makes fabric full of vitality.


06/04/2010

Claytable by Erwin Zwiers







In this project, designer use waxiness clay to let people play around with this table. People can leave thier own trace on the table which is inspired from beach marks. Zwiers found that people and animals will leave thier mark through walking on the beach then sand will have each one marks. How can we save those mark during our daily life? A claytable is sort of solution way.
This project is aimed to design for public space. For the futher idea, Zwiers think the clay might replace for gums probably be the ultimate solution for all those city pavements invaded with sticky chewing gums!
And for my project, clay might be one of material i can use to keep the marks which kids like have thier own secrets place and claim to other kids where is my land or show to other friends.





Dimensions : 1600 X 800 X 750 mm ( L X B X H )
Material: Aluminium and clay