22/04/2010

concept: hide and seek

After those day to collect all documents i researched, i figured out that play has seven rhetorics, progress, fate, power, identity, the imagination, the self and frivolity. How to use those ideas to practise into space? How to allow people interaction with space? i came out with a game, hide and seek, which i really like in my childhood. "Hide" means find a secret place and put your body in weird angle to conceal. "Seek" means to find it. The exciting part is someone gets close to you when you see through a small gap; you will image everything and see the silhouettes to linger.
Try to use this play game to transform into my project creates a small space and provides hint to seek.

Based on the way of seeing, dislocating space to confuse people's eye...you can see as following models...At one point of view, the shape of the model look like a cube, but when you see from other side that will be other shapes combined together.









The other testing models are using different layers to overlap. The main idea is trying to use easy form to dismember the shapes. To create the gaps..


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