22/04/2010

Hide Chair designed by Margaret Huang & Li Yi-Hsien



Motivated by the popular game of ‘hide and seek,’ designers Margaret Huang & Li Yi-Hsien are out there with a functional piece of furniture that will suit all modern residential and commercial apartments. Rightly hailed as the ‘Hide Chair,’ the seating can be used as both a chair and a hiding cocoon. The useful chair provides a private zone to escape the hustle and bustle of the workplace. The enclosure of the chair is made of wool felt that is not just soft but also helpful in sound absorption and air ventilation, allowing a clean and healthy environment. Kids will simply love it as a hiding place for their favorite game. Not too bad a place for meditation either!

http://www.thedesignblog.org/entry/hide-chair-gives-a-private-zone-even-in-the-crowded-workplace/

site: Lillington Gardens. plan, 3d & photos



















concept: hide and seek

After those day to collect all documents i researched, i figured out that play has seven rhetorics, progress, fate, power, identity, the imagination, the self and frivolity. How to use those ideas to practise into space? How to allow people interaction with space? i came out with a game, hide and seek, which i really like in my childhood. "Hide" means find a secret place and put your body in weird angle to conceal. "Seek" means to find it. The exciting part is someone gets close to you when you see through a small gap; you will image everything and see the silhouettes to linger.
Try to use this play game to transform into my project creates a small space and provides hint to seek.

Based on the way of seeing, dislocating space to confuse people's eye...you can see as following models...At one point of view, the shape of the model look like a cube, but when you see from other side that will be other shapes combined together.









The other testing models are using different layers to overlap. The main idea is trying to use easy form to dismember the shapes. To create the gaps..


20/04/2010

Gjon Mili




Gjon Mili the first photographer used multi-flash to get image. Mili upon his visit with Picasso in Vallauris France in 1949 took these amazing light drawings done by Picasso. Picaso was inspired by photos which Mili had taken previously of ice skaters with lights attached to their skates doing jumps.
The method was extending camera shutter time to complete those compositions, although using Photoshop software is really easy to achieve this result in nowadays. I have been thinking if human eyes like shutter can extend the time and attract in lighting, what kind of pictures will get? The idea of this related with my “play” concept which I might try to produce many layers of moveable walls and at the edge of walls added lights on them.
Also, i want to look at more photographers and artists's work about this field and i am wondering if space can be dislocated like this...maybe some interesting things and interaction will happen in here.



19/04/2010

Surf "Shadows" Twilight Sensations

This is what i found an imagination commercial film.
Shadows through frabic might be other way to interact with space.

18/04/2010

HOLOCAUST MEMORIAL in Berlin



The Memorial, designed by Peter Eisenman, consists of open space for a multitude of stone monuments and an information center located underneath of the ground. It made by 2711 stones each space between them is about one person to go through. Visitors are able to get in the area from many different points and walk through the space between the stone monuments. The height of the stones located near the open space are below one meter. As one keeps walking further, they gradually increase in height and the tallest ones exceed four meters.

Althought it is a memorial for sadness, you can see children run around columns try to play game in here, sometime you can see adults also play hide and seek. It might be the space provide them lots of hiding space and allow them to play games. Refer to my project, it is a good example to show environment influence people behaviour.




09/04/2010

Book review: Play all day..Design for children




'play all day' reminds us of the power of play and its ability to fuel imagination and creativity.

A new book featuring many Dutch designers presents the best design for children. It is including products, toys, furniture, interior, architecture, playground and playful ways for children that makes a difference through objects and environments. This book divided into five sections: let's play, playgrounds, home sweet home, exploration and express yourself. It also mentioned about three things are important for children: Challenging tasks to grow from, good examples to learn from and a nurturing community/ environment that makes them feel at home.
Children have imaginations that run wild. They always can find interesting things while playing with the simplest things such as their cutlury, cardboard box, mud and sand. To kids, everything is fulled of curiosity and fun. 'Play all day' emphasized on children's playground where children can learn most about their life and develop their personalities and the potential for discovery through design solutions which include furniture, architecture and illustration.

*some project/works:

Ineke Han's Black Beauties collection is made from 100% recycled plasticmaking itfun indoors and out. It show that children do not only react to colours, but very often respond to shapes, opportunities and way of playing with things.

carve: wall-holla
'wall-holla' is a multifunctional play structure that carve originally designed as part of a schoolyard, but has now become a stand-alone playground. the structure includes a football field,
a climbing facility and enough equipment for more than 60 children to play simultaneously, even though it is a very compact space. the vertical structure unites several functions which appeal to various age groups including lounging spaces, a crawl-through maze and climbing wall.
text by daily coverage


07/04/2010

Storefront for art and architecture in New York





This is a interesting facade.

In 1993, Storefront commissioned a collaborative building project by artist Vito Acconci and architect Steven Holl. The project replaced the existing facade with a series of twelve panels that pivot vertically or horizontally to open the entire length of the gallery directly onto the street. The project blurs the boundary between interior and exterior and, by placing the panels in different configurations, creates a multitude of different possible facades. Now regarded as a contemporary architectural landmark, Storefrontís faÁade is visited by artists, architects and students from around the world. text fromStorefront for atr and architecture

Hyposurface...wood textile



This is really clever wall made from small metal units which are controlled pneumatically and react in real time to electronic stimuli from the environment (movement, sound, light, etc). It can move really fast and audience will surprised for speed and the fancy shape.

It is a new system to display. Clients can use this vivid signbroad to show thier logo and product to draw people attention. It even can become a wave ballgame court on the floort or it can be used as pure entertainment, or as an interactive stage set; it can be used as an outdoor billboard, pulsing with the city; it can be an interactive game...it can be everything just using your imagenation.

For my project, I think it is kind of interactive wall to kids. Although it is use new digital high-tech way, I want to try to use low-tech way to reach some part of this invention. Maybe using the movement of triangle shape in basic structure.








Margo gets knocked in the head by Hyposurface from Clark Goolsby on Vimeo.









HYPOSURFACE Installation - by dECOi, with Paul STEENHUISEN from Art Music Promotion on Vimeo.

Also, this remind me one of textile designer who graduated from CSM last year and received this year’s German Design Award for Newcomers, Elisa Strozyk, used different laser cutter wood pieces and paste on the soft fabric then the wood structure can allow the fabric formed by users grab as they wish. It makes fabric full of vitality.


06/04/2010

Claytable by Erwin Zwiers







In this project, designer use waxiness clay to let people play around with this table. People can leave thier own trace on the table which is inspired from beach marks. Zwiers found that people and animals will leave thier mark through walking on the beach then sand will have each one marks. How can we save those mark during our daily life? A claytable is sort of solution way.
This project is aimed to design for public space. For the futher idea, Zwiers think the clay might replace for gums probably be the ultimate solution for all those city pavements invaded with sticky chewing gums!
And for my project, clay might be one of material i can use to keep the marks which kids like have thier own secrets place and claim to other kids where is my land or show to other friends.





Dimensions : 1600 X 800 X 750 mm ( L X B X H )
Material: Aluminium and clay

02/04/2010

Bodyspacemotionthings by Robert Morris






This was the second time to hold Robert's work, Bodyspacemotionthings, in Tate Modern started in 22 May 2009. It was really an interesting exhibition i think, but i lost the chance to see in person. He used different kind of body language to present this work. When audience got into the show to play with every work, they can enjoy and have fun with those works. it is kind of interactive exhibition through people movement. You can see different actions and position because of different people.


Climb, balance, crawl and roll on the interactive installation Bodymotionspacesthings by artist Robert Morris, as this series of huge props including beams, weights, platforms, rollers, tunnels and ramps built from materials such as plywood, stone, steel plate, and rope transforms the Turbine Hall.

This is a re-creation of Tate Gallery’s first fully interactive exhibition which took place in 1971, inspiring a huge media and public interest, when an art gallery asked people for the first time to physically interact with an art work. Shockingly, it was closed just four days after opening, due to the unexpected and over enthusiastic response of the audience. This time around, it will be created using contemporary materials based upon the original plans, in collaboration with Morris, enabling you to experience an exciting landmark in Tate's history.

text from Tate Modern.